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Activity › Forums › Maxon Cinema 4D › Morphing displacement maps

  • Morphing displacement maps

    Posted by Hagay Dubinsky on May 31, 2014 at 7:21 am

    Hi

    Could some one please post a simple sample
    Of the method of using expression to connect between different morph Shapes with different displacement maps
    with pose tag? Or even try explain it with details?

    Thanks in advance
    Hagay

    Hagay Dubinsky replied 12 years, 4 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    June 2, 2014 at 5:26 pm

    I use the Layer Shader for this kind of thing. If you right click on the word “Layers” in the shader’s properties you’ll get a pop-up menu. Select “User Interface” and then enable “Show sub-channels”. The sub-channel sliders allow you to animate, or drive, the strength of each channel in the shader. You can either drive the strength of your displacement maps with morphs directly through Xpresso, or you can set up mask channels, etc., and drive the strength of masks.

    Example: 7564_morphdriveshaders.c4d.zip

  • Hagay Dubinsky

    June 2, 2014 at 8:31 pm

    Hi Adam,

    Thank you so much for your help.

    regard
    hagay

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