Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Mograph/Orientation question

  • Mograph/Orientation question

    Posted by Tom Eaton on March 19, 2010 at 2:56 pm

    Hi –

    I’m new to Cinema 4D, and have a question which may have a simple answer. I’ve got a sphere that is moving via Mograph. I’ve put a plane inside of it, but don’t want that plane to rotate with the sphere’s motion (I’d like the plane stay upright, independently of the sphere’s rotation, while still traveling inside it.)

    So far, I’ve been able to put the plane inside the sphere, but it spins along with the sphere’s rotation. (The hierarchy is Cloner Object>Sphere>Plane.)

    Any thoughts are greatly appreciated! Thanks!

    Tim Shetz replied 16 years, 2 months ago 3 Members · 5 Replies
  • 5 Replies
  • Jeremy Allen

    March 19, 2010 at 4:22 pm

    When you say you’ve put the plane inside the sphere, do you mean you’ve made it a child of the sphere, or just visually placed it inside? If it’s a child, it will take on whatever transformation the parent has.

    I see you are wanting to have several clones of the sphere/plane combo, and that should still work if you just put the plane under the sphere in the object manager (while still being visually inside the sphere) instead of the plane being a child of the sphere.

    Did that help, or do you have a different problem?

    ———————————————
    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • Tom Eaton

    March 19, 2010 at 6:38 pm

    Thanks for the reply! I’m actually only using the Cloner so that I can utilize MoGraph with my sphere (I set the copies to “1.” Perhaps there’s a better way — but this part works!) I did make the plane a child of the sphere, and yes, it does everything the sphere does. If I make the plane a sibling of the sphere in the cloner object (beneath the sphere) it disappears from view (perhaps the cloner can only affect 1 object at a time?) And putting it elsewhere in the object manager doesn’t give it the properties of the sphere’s motion, of course.

    (I’m also trying to see if the “Inheritance Effector” has anything to offer — I noticed it has an option to transfer position, but not rotation. There may be something there, but so far I’m unable to get it to transfer any attributes to the plane.)

    Any more thoughts are welcome! Thanks again.

  • Jeremy Allen

    March 19, 2010 at 7:06 pm

    oh ok… yeah putting your object in a cloner is a pretty common techinque to enable mograph on your objects. Nothing wrong with that. Some people also use the fracture object for the same result.

    In theory, the cloner object can have any number of children, but your plane disappears because you are telling the cloner to only clone one time, so it only clones the first object in the stack. If you set the clone count to the number of children, they should all show up. So set the clone count to 2 and you should see your plane again. Or you could also leave the clone count at 1 and set clones to cluster instead of iterate. That may be the better way to go, not really sure, but both methods seem to work.

    ———————————————
    8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6

    C4D 11.5
    AE CS3
    FCP 6.0.1

  • Tom Eaton

    March 19, 2010 at 7:36 pm

    Thanks — I will try that out. It looks like I’ve gotten the result I was going for by using the Inheritance Effector, and turning off the Rotation.

  • Tim Shetz

    March 19, 2010 at 8:19 pm

    Could you put your sphere and plane in a Null? If you move the Null, both will move together, but you can animate the sphere’s rotation without changing the rotation of the sphere?

    Null
    – sphere
    – plane

    Just thinking out loud.

    Tim

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy