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mograph: ripples on water fx with cloned tubes?
Hello,
I tried to put it all in the subject. Basically I’m trying to make a graphic(!) representation of ripples on a water surface spreading after a water drop has fallen.
Basically I’ve grid cloned a tube primitive, moving only 1 unit in each direction but giving it 10 instances, then with my first step effector scaling it along x and z axis and then animating my next step effector passing through the “plate” of scaled up tubes attempting to make them move on the y axis, thus creating a ripple effect. I just can’t make it work. when I approach the centre of the tube clone all the tubes move in exponentially in unison up or down, but not one at a time with falloff like a ripple should… i hope i’m being clear about what i’m trying to do. (it is not an outwardly growing radio-wave effect i’m looking for.)
i’m on Cinema 4D 10.1 with mograph, obviously… 🙂
i realise i might be looking at this from the wrong angle.
any advice on how to do this would be immensely appreciated!
many thanks in advance, david