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Mograph object reduction
Nico Jones
November 9, 2009 at 11:42 amHello again…
I have a load of cubes in a 5×5 grid array in a cloner object. I need to be able to reduce them down cleanly to a line of 4 cubes, or even one cube would do.
Obviously if I animate down the number of cubes within the Cloner, they just disappear in an ugly way, and if I take down the size parameters within the cloner to reduce the columns I get ugly overlapping. Any ideas on how to make this happen smoothly and without visual glitching?
I know it’ll be something obvious, but darnit I’m a newb.
Thanks,
Nico
Adam Trachtenberg
November 9, 2009 at 9:15 pmHow would you like it to happen? Fading out? Scaling down? Flying off?
Nico Jones
November 9, 2009 at 10:31 pmHi Adam,
I think scaling down would be my best bet…but somehow combined with an overall ‘shrinking’ effect.
I’m trying to give the impression that 25 multicoloured squares are compressing down into 4. I can fudge it by bringing in a separate cloner object near the end of the transition…but if there was a way to turn 25 cubes into 4 seamlessly, that’s what I’d prefer.
Thanks
Nico J BB
Adam Trachtenberg
November 10, 2009 at 1:35 amSomething like this? https://www.3danvil.com/tutorials/grid_to_grid.c4d
Nico Jones
November 11, 2009 at 10:33 amThat is very cool, and I’ll definitely use that technique somewhere!
But it isn’t quite what I’m after. Here’s my fudged attempt. Copy and paste…
https://www.webfilemanager.co.uk/dsf.php?fileid=jCjiNHyM
Basically, I’d like the cubes that end up as the graph to come out of the grid of original cubes. Is that do-able? Or do I just have to be more creative with my crossover? 🙂
Nico J BB
Adam Trachtenberg
November 11, 2009 at 3:48 pmI see what you’re saying. Here’s one way to do it, although it’s probably a bit confusing: https://www.3danvil.com/tutorials/grid_to_graph.c4d
What it’s doing, basically, is using a step effector to scale a 2D grid into the graph, and then using an inheritance effector to morph the 3D grid onto the 2D grid. I had to use an extra step effector to adjust the final position.
Probably the best way to do it would be to create a polygon object composed of points, with one point for each clone position in the bar graph formation. Then create a matrix object that’s cloned onto the point object and use an inheritance effector to move the 3D grid onto the Matrix object.
Many ways to skin a cat….
Nico Jones
November 11, 2009 at 4:24 pmThanks for the help Adam, that’s all a bit beyond me at the moment – I’ll fudge for now then get stuck in properly when I have the time.
Cheers,
nico
Nico J BB
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