I am looking to render a series words that are all pinned to a point on the surface of a sphere. Obviously, the easiest solution for me is to make a square image of the words in Photoshop, bring them in as textures into Cinema4D and apply them to a cloned plane that is set to “object” mode for a sphere model.
The execution of this plan is not an issue. However, when I go to render, AR3 doesn’t seem to like the fact that I’ve punched out the words using the alpha channel from a texture. Whenever two cards overlap, Cinema renders the transparent part of the alpha as solid black.
Has anyone else run into this problem? Am I missing a checkbox somewhere in the interface?
Any and all help would be greatly appreciated!