-
Mograph Cache for Normal Objects/Delay
so after spending a couple weeks animating my project, using plenty of delay effectors for nice bounciness, i got everything setup with cineware, rendered for 5 hrs, only to realize all my bounce was gone. google tells me that i need to use a Mograph Cache tag, so i started trying that.
I successfully added the tag to some motext, and it rendered properly thru cineware, however, how are you supposed to add it to the common “put your object in a fracture and add delay to it” situation? I tried caching the fracture, but that did nothing. I tried caching the objects that were actually animating INSIDE the fracture, but it wouldnt even let me bake. so i currently dont see how to cache delay motion that is applied to normal poly objects via a fracture object.
I had to leave the problem be for now, but wanted to inquire here because im sure its something simple that I dont yet know about cinema. perhaps a different kind of cache that will pick up motion from temporal effectors.
thanks!