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MoDynamics Question
Im making a trailer with a logo from an Ice Hockey team that comes smashing through a ice wall. Ive set it up per the shatter window tut in cinerversity, ie Logo is cloner object with modynamics tag, ice wall is fracture object, also with tag. It looks good, and breaks up properly. My problem is some of the individual shards of ice fly away, spinnig way too fast, and looking totally unrealistic, while others break away in a (physically) very realsitic way. Who can suggest a way to make all the fracture objects behave more or less the same?
Thanks in advance
Simon