-
modelling with Subdivision Surface (HYPER NURBS) suggestion
I want to obtain the object on the left but using subdivision surface instead of extruded spline and booleans.
I stopped at the point of making the part 1 and 2. Any suggest? Probably a easy task but I’ve just started modelling this way so I’m very noob.
here’s the file
7225_giacomo.c4d.zipThanks.



