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Activity Forums Maxon Cinema 4D modelling with Subdivision Surface (HYPER NURBS) suggestion

  • modelling with Subdivision Surface (HYPER NURBS) suggestion

    Posted by Giacomo Citti on March 12, 2014 at 6:50 pm

    I want to obtain the object on the left but using subdivision surface instead of extruded spline and booleans.
    I stopped at the point of making the part 1 and 2. Any suggest? Probably a easy task but I’ve just started modelling this way so I’m very noob.


    here’s the file
    7225_giacomo.c4d.zip

    Thanks.

    Giacomo Citti replied 12 years, 2 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    March 12, 2014 at 11:36 pm

    Unfortunately it’s not really an easy task. SubD modeling takes time and patience … and practice. It’s a skill well worth developing, but for mechanical models like this … if you’re using R15 … you may want to try using the Bevel tool instead. The new Bevel is pretty powerful.

  • Giacomo Citti

    March 13, 2014 at 12:20 am

    Yes I’m using R15. Thanks for your suggestion, I’ll try the new Bevel tool.

    It’s a pity that’s too hard with SubD…
    I found this solution but I can’t be accurate on the small semicircle size besides I create triangles which, for what I read, have to be avoided if possible.

    For part 2 (see first post) I’ve no idea how to proceed.

  • Giacomo Citti

    March 20, 2014 at 2:37 am

    After some work I succeeded.
    These tutorials help me a LOT: https://www.youtube.com/playlist?list=PLbOD5j8bCas4HOi5OpspeVtTjtQwk5Cyw

    But still can’t model the external part, I tried but went out a little bit weird. (see picture below, on the right)
    Any suggestion to model (sub-d) a solid made out from a strange shape and a boolean like this?

    P.S. the file: 7254_strangesolid.c4d.zip

    .

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