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Forums Maxon Cinema 4D Modelling : Tubed logo?

  • Modelling : Tubed logo?

  • Andy Stokes

    May 20, 2010 at 4:29 am

    Hi all,

    I’m creating a simple logo for a client which was supposed to be a simple extrude from a .ai file. The client now says they want the logo form to be a tube!!

    I created a center line of the logo and did a sweep nurbs, but it doesn’t match the original logo shape. I’ve uploaded a sample below. Can anyone comment on how I might be able to fix this? Is there any way I can force it to fill the correct shape or another technique perhaps to make it a tube?

    Also any tips on tweaking the joints at render time?


  • Brian Jones

    May 21, 2010 at 12:47 am

    sweeping is going to be tough, even if you get the spline type and division right to closely follow the shape, the cross section of the tube gets bigger as it goes around the corners (compared to the straight parts) so it won’t be wide enough in the corners. A rail spline would not help, you could make the scale bigger in the corners but that would make the entire cross section bigger and it would thicker, not just wider, at the corners.
    A Loft using circles in Ellipse mode could work since you could increase the width of the ellipse without making it thicker.
    Other than that…

  • Adam Trachtenberg

    May 21, 2010 at 2:40 am

    Looks like you’re going to have to make it editable and do some work with the magnet/brush tools. That, or try the FFD deformer.

  • Adam Trachtenberg

    May 21, 2010 at 3:56 am

    Yep, it’s a classic case for a two-rail sweep, which, unfortunately, Cinema doesn’t support.

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