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  • modeling smooth round edges?

    Posted by Caspar Stracke on May 19, 2012 at 2:51 pm

    Hi everrybody –

    A modeling question.
    I have a loft-nurb based object, which will be a plastic housing of an electronic equipment and need to plant some buttons in it.
    The area around where the button are inserted is supposed to be sup[er-smooth rounded up, (typically 90’s industrial design as if the button was inserted in a hot formable plastic mass)
    How do I make this edge around the button round. I tried it in a totally ridiculous way, building a negative rounded shape and then stick it in via Boole, but it looked horrible and Booles are so cumbersome and render-heavy.
    Anybody can point me to a useful tutorial?
    Say, I have the area subdivided
    In Maya I saw someone do this job using virtual suction cups .
    C4D’s magnet is *almost* doing it. If I could change the shape of the magnet to the shape of my button ..

    any help GREATLY appreciated!!!
    cheers,

    Caspar

    Caspar Stracke replied 14 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    May 22, 2012 at 3:24 am

    can the loft be made editable? What shape are the buttons? – can you use Hyper Nurbs to get the shape you need? Other than that *maybe* Proximal could be useful…

  • Caspar Stracke

    May 22, 2012 at 2:36 pm

    Thanks Brian! Will look into Proximal

    Caspar

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