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Activity Forums Maxon Cinema 4D Modeling Question

  • Ryan Ainge

    March 5, 2011 at 12:24 am

    Here’s an image of what it looks like if that makes it easier:

    https://i.imgur.com/ECMJN.png

    View post on imgur.com

  • Brian Jones

    March 5, 2011 at 1:38 am

    how you put it together depends on what you want to do with it. Will it be a still? Are you going to animate it? If animation, how complex, are you going to accept that it has no elbows and that the left arm looks like it can’t rotate. Are you going to want to flex parts of it although it looks like it should stay rigid? Or more simply are you going to go for ‘reality’ or a more cartoony style of movement where you can break physical rules?

    If it’s a still however you want to make it is probably ok. If animated, how?

  • Ryan Ainge

    March 5, 2011 at 1:43 am

    The model is a rough idea and I can change it to make animation easier/more fluid, so I have problem adding joints or more space for the model to breath around the pivoting sections. I’d like to animate it realistically as though it’s a hulking 100s of feet tall character. Hope that helps.

  • Brian Jones

    March 5, 2011 at 4:30 am

    1707_robot.c4d.zip This is a simple setup . Parts are inside each other, everything inside the body, the lower arm inside the upper arm. If you move the body it all moves together, if you rotate the upper arm the lower moves with it. You can animate this in the forward kinematics style (just start moving and rotating parts and record keyframes) or you can add joints and do an IK setup, more work at first but easier animation later, that’s a pretty big learning curve in it’s own right though.

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