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Modeling: paint flowing off a sphere – big issues
Hey everyone. I have a serious problem right now with this scene I am trying to create (in c4d R11.5). Let me first put you in the picture: my client wants an image of a sphere coated in blue paint but with this paint oozing off and revealing an orange sphere underneath. Not only that – he wants it dripping/flowing down – as thick paint does – onto another orange sphere and covering it in the blue. Do you get the idea? Right, well what I’m really stuck doing is creating a paint coat with a wavy topline.
I can make a b-spline and wrap it around the sphere no problem and this gives me what I want regards the top-line of the paint. The trouble I’m having is in creating a shell type object with the wavy top-line part. It’s like a sphere with the top third cut off except the cut is not straight but wavy all the way around. It’s been driving me crazy. I strongly suspect the only real way to do this is by manually dragging points around placing them using the projected b-spline as a template but I’m hoping there is an easier way to do it. If anybody knows of a good way to accomplish this task then can you please let me know? I would appreciate it very, very much.
