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Activity Forums Maxon Cinema 4D Modeling a complex-curve shape “properly”…

  • Modeling a complex-curve shape “properly”…

    Posted by Trevor Gilchrist on July 2, 2015 at 10:06 pm

    Hi all.

    I’m predominantly a texture/lighting/animation kinda C4D user. I do a lot of broadcast motion graphics that don’t really call for a lot of modeling — certainly nothing demanding.

    Now I have a client who sells gift boxes that are miracles of cardboard engineering, with complex curves and taps and folds and… everything I don’t know how to model…

    I created the following shape using boole’d cylinders.

    It’s technically the exact shape I’m after (I used the original cut guides as reference planes etc), but of course, now I can’t (don’t know how to) chamfer the edges or make the darn think look like it’s made of corrugated card, with thickness and imperfections, gaps etc. Also, I have to somehow end up with a UV I can work with to apply the proprietary print design the box carries… The end goal is to create a final object that can be lit and composed for a digital product shoot. There can be as many cheats as necessary to achieve that, but I need to be able to swap out textures, branding etc.

    If i could have modeled it as a flat from the original cut guide in Illustrator, then folded it somehow within a cloth nurb with thickness. then all would be sweet, but folding along a curve is, I believe, not possible, right?

    I know it’s a big ask and not dissimilar to the ridiculous “please teach me how to model”, but I would be SO grateful if someone out there could at least give me a clue as to how they would approach the building of this problematic shape.

    Here is photo of the physical product, so there’s something to actually refer to:

    And many thanks in advance for any advice that comes my way…

    Trevor Gilchrist replied 10 years, 10 months ago 2 Members · 3 Replies
  • 3 Replies
  • Trevor Gilchrist

    July 2, 2015 at 11:36 pm

    I’ve been able to fudge some improvements, using yet more booles etc., but there HAS to be a more scientific approach…

  • Adam Trachtenberg

    July 4, 2015 at 9:09 pm

    Hi Trevor,

    I did a quickie video demonstration showing how I’d start the object. Sorry if it’s a little incoherent.

    https://www.3danvil.com/tutorials/package%20modeling.mp4

  • Trevor Gilchrist

    July 5, 2015 at 9:57 pm

    Adam. Wow. What can I say? Such generosity to make a whole video tutorial…. I cannot thank you enough for paying it forward with such thoroughness. This is so logical, doable and within my skill set (once one knows how).

    Thank you. I will post my results here as I go, just in case anyone else can benefit in the future.

    My route to a solid shape is now clear and defined. I won’t lie to you — I would LOVE to see how you’d approach the process of suggesting the actual structure of the piece, namely that its made from a single sheet of folded corrugated card…

    I have no need to animate it or even unfold it, particularly, but the suggestion of thickness… double layers and etc. I would be fascinated to see.

    I completely understand if that’s asking too much — I truly don’t want to exploit, but you went and spoiled me with such a great video… 🙂

    Thank you again.

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