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Activity Forums Adobe After Effects MK12 “Embryo” comp, how to mimc the dust?

  • MK12 “Embryo” comp, how to mimc the dust?

    Posted by Doug Horton on July 16, 2008 at 9:14 pm

    So does anyone know what plug in exactly they used in that MK12 “embryo” project for the dust? I’ve tried particluar and CC snow but nothing looks remotely close to that and I’m trying to create a realistic dust look and that seems to be the best thus far.

    Darby Edelen replied 17 years, 10 months ago 3 Members · 2 Replies
  • 2 Replies
  • Aharon Rabinowitz

    July 16, 2008 at 9:55 pm

    Are you talking about the look of the dust particle or the motion?

    Pretty sure particular can do this – but without time in front of it, I can’t be sure. You definately want to play with the opacity, and you also want to look at the property called Physics > Air > Turbulence Field > Affect position, which will make particle move at random. Hopefully that will get you started on the motion.

    Also, I am sure particleIllusion can do this effect as well. ParticleIllusion has a property called Motion Randomness which would produce a result similar to what your seeing there as far as the motion goes.

    Aharon Rabinowitz
    Email: arabinowitz (AT) yahoo (DOT) com
    All Bets Are Off Productions, Inc.
    Creative Cow After Effect Podcast
    Internet Killed the Video Star: A Guide to Creating Video for the Web

  • Darby Edelen

    July 17, 2008 at 12:00 am

    [Aharon Rabinowitz] “and you also want to look at the property called Physics > Air > Turbulence Field > Affect position, which will make particle move at random.”

    To throw my 2 cents in the ring here, turbulence will affect the way that a particle moves, but it doesn’t actually move the particle. It’s a subtle but worthwhile distinction. The way turbulence works is a lot like the Fractal Noise effect when combined with a Displacement Map effect. The turbulence field will displace the position of a particle based on some internally computed fractal field. If the field is not evolving then every particle that moves through the same space of the field will react in the same way.

    However, you can evolve the turbulence field in particular and even make the field move with the wind properties for some super cool effects (throwing a wiggle() on the wind values can work wonders as well).

    You might also benefit from looking at the Spin property which will cause particles to orbit around each other, somewhat like a swarm of bugs (if spinning relatively quickly) or dust caught in a swirling wind (if spinning slowly).

    Darby Edelen
    Lead Designer
    Left Coast Digital
    Santa Cruz, CA

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