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Mixing .r3d and .dpx and finishing in COLOR with VFX from After Effects
I’ve got a project that I’m currently trying to hammer out a workflow for that I could use some help from guys smarter than I.
The project was shot on the Mysterium, and I edited offline with 1080p ProRes 422 rendered out of RedCine-X. I want to do my final color grade in Apple Color. Using Clipfinder to conform my offline edit back to .R3D’s and getting them into Color is easy — EXCEPT…..I have a few shots that have to go through After Effects for visual FX.
My plan (which I’m currently testing) is to work with the .R3D’s natively in After Effects, do all the VFX and Compositing as needed, and then rendering out to .DPX and bringing the shots back into Final Cut to marry it back with the rest of my edit using the Final Cut Glue Tools plugins.
So far so good. Now within Color, I have mostly .R3D’s which I can use the RED tab to pull all kinds of glorious image detail out of the incredibly blown out windows. The Problem though, is that that same detail doesn’t exist in the .DPX shots that came out of After Effects.
I’ve been doing some reading and came across something that says Apple Color has a limitation in that it will clip .dpx files at 10 bit. I also read, however, that it is LINEAR 16 bit .DPX’s that it clips to 10 bit, but a 10bit LOG .DPX can hold as much or MORE data than the LINEAR 12bit of the .R3D.
So my thought — is there anyway to render my VFX and Composites out of After Effects as a 10 bit LOG file and bring that into Color so that all of my footage has the same (or roughly the same) amount of Latitude.
If anyone has any better idea for a workflow, please let me know. I’m all ears! Thanks!