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Mir scroll Y texture slipping – Is there an offset expression to prevent this?
Hi all!
I think there must be a way to keep the texture from slipping and jerking when you use the Y scroll in Mir. Math and expressions are totally not my strong point, so I’m scratching my head here!
Say my texture is 2500×1700 (x,y) and my Mir scroll Y value is time*100.
My comp looks best if I set the texture scale settings in MIr to scale x = 8 and scale y = 5.
I have tried offsetting the texture in a precomp with an expression I found here (I believe it was Dan’s)
value + [0,time*100]But that’s not doing the trick. Any pointers about how to set up an offset expression that will work? I hope so, because the results would be very cool!
Cheers,
Lorivalue + [0,time*100]
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