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Activity Forums Maxon Cinema 4D Mesh Deformer lagging 1 frame behind with simulation

  • Mesh Deformer lagging 1 frame behind with simulation

    Posted by Eric Pereira on May 5, 2025 at 9:15 pm

    I have tried to change hierarchy, but nothing I do so far can stop the 1 frame lag for rigid body dynamics.

    I even tried a simple sphere object with mesh deformer set to a cube.

    The cube then has a rigid body tag.

    I have 1 frame lag in the viewport, and when I wiggle the mouse, the lag jumps to the present. However, with my IPR window (Arnold), the render also shows the lag behind which only corrects in viewport and render when I move the mouse.

    I moved the cube object below the sphere in the object manager, but the result is the same.

    What am I doing wrong?

    I am on C4D 2025.1.1, but I don’t see this as a bug fix in any recent patch.

    It even occurs when I cache the rigid body.

    Kouraib Abdmalek
    replied 1 year ago
    2 Members · 5 Replies
  • 5 Replies

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