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Activity Forums Maxon Cinema 4D Merging multiple shapes into one

  • Merging multiple shapes into one

    Posted by Scott Green on February 24, 2010 at 5:26 pm

    I’ve made this little sheep character’s body out of multiple sphere objects, which I admit is a bit messy but I was wondering how/if I can merge all those shapes into one object to reduce the number of polys in the object?

    I did try Boole and it did merge the spheres together although I could still see all of the inner geometry. Is there an easy way to reduce the number of polygons in this sheeps body?

    I really do love good design – https://www.splurj.com

    Randy Johnson replied 16 years, 2 months ago 2 Members · 1 Reply
  • 1 Reply
  • Randy Johnson

    February 24, 2010 at 8:46 pm

    I am sure there is a better way but i would make all the shapes editable, then Connect them, then select all the outside geometry, then invert the selection and press delete. Then with the object selected I would run an optimize command while in point mode to get rid of all the stray points.

    /randy

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