Hi Ian,
We’ve had this on three features I can recall – twice on Red and once on an external recorder taking a signal from an f3. The former had corrupt frames regions in the frame and the latter had completely missing frames (the editors didn’t notice because their dailies had a doubled frame instead of showing a black frame.)
Anyway we took three separate approaches:
If the corrupt region of the shot was pretty still we would render the shot out as DPX (2K for these particular projects, we do red log film and cameraRGB or red color 3 depending on the colorist’s preferences). Then load the shot back in on the track above and use the resolve dust/dirt tool set to auto/temporal +1/-1 to drag rectangles and “paint” away the corrupt frames with the previous and next frame. Resolve fixes the DPX source files “destructively” with this tool so there’s not unlimited undo with this approach so we would proceed slowly and keep a copy of the DPX in case we needed to start over.
If the region of the shot was moving, the first approach might have failed. Then we would go into the edit window, copy the shot to the track above, trim it so the top track clip starts on the frame before and is three frames long: good frame bad frame, good frame. Then set it to double speed, (good frame, good frame) and render it (you can add extra frames if it helps, we used DPX). Then drop that clip in on a track above and make it half speed with whatever blending mode works best, and it will interpolate frames in between and line them up again so you have good frame, new frame, good frame. Also you can add an alpha output and use it to limit the interpolated layer to the bad part of the frame.
In one of the cases (the external recorder) we had driving scenes and dance scenes with missing frames, so the interpolation was sometimes a failure anyway. In those cases we output DPX to after effects, did the same type of interpolation, and painted out the artifacts it created.
It took a while but hopefully the specifics of your footage makes it as easy as possible.
KC
Prehistoric Digital