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Activity Forums DaVinci Resolve Memory requirements for new noise reduction? Seem very high…

  • Memory requirements for new noise reduction? Seem very high…

    Posted by Robert Ruffo on December 6, 2013 at 4:03 am

    Hi all!

    I am wondering is there is something wrong with my system (drivers etc.)

    I have 5K footage going down to a 1080p timeline.

    When I apply the new motion-based noise reduction, I quickly run out of GPU memory, even though I have a 2.5 Gig card, and this even if there si only one other node. What are the requirements for using motion noise reduction on large-res origin files?

    Robert Ruffo replied 12 years, 4 months ago 5 Members · 6 Replies
  • 6 Replies
  • Paul Provost

    December 6, 2013 at 6:00 am

    The 6gb titans work well

    http://www.4Kfinish.com | owner-colorist | Hollywood, CA
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  • Juan Salvo

    December 6, 2013 at 2:13 pm

    More gigs. 2.5GB is on the cusp for HD use, when using the NR or optical flow. This is a big part of the reason I recommend the Titan or K6000. Those 6GB or 12GB are a big benefit.

    https://JuanSalvo.com
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  • Ben Scott

    December 6, 2013 at 6:51 pm

    was wondering if the titan is similarly going to help out with RAW formats like .ari files

    how many GFX cards do you find you need for decoding and grading raw formats or is a single titan going to do that?

  • Robert Ruffo

    December 6, 2013 at 11:00 pm

    I always thought memory requirements were tied to timeline resolution, not source footage resolution. Is this not the case for the new NR? If it is not we can all forget using it with Dragon footage. Who about optical time-warps? DO they look at the source footage resolution, or the timeline?

  • Peter Chamberlain

    December 9, 2013 at 5:54 am

    We use the RED SDK, as everyone does, for r3d files. Other RAW images are debayered in GPU, then re-sized to the timeline res… where the image processing, inc temporal NR and speed changes, occurs.

    So the GPU ram size and core count is important in many respects.
    Peter

  • Robert Ruffo

    December 9, 2013 at 8:32 am

    [Peter Chamberlain] “We use the RED SDK, as everyone does, for r3d files. Other RAW images are debayered in GPU, then re-sized to the timeline res… where the image processing, inc temporal NR and speed changes, occurs.

    So the GPU ram size and core count is important in many respects.
    Peter”

    OK, so… who much memory do I need to use temporal noise red. on Red 5K for a 1080p timeline? In other words, when it comes to GPU RAM requirements, is it the resolution of the timeline that is important for Red footage, or the resolution of the source footage?

    BTW – I must say the new curves in latest build are great – much less noise than ever.

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