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Activity Forums Maxon Cinema 4D Mechanical joint animations

  • Mechanical joint animations

    Posted by Trevor Navarre on August 29, 2017 at 3:55 pm

    Hello. I have a mechanical animation that I am working on and running into an issue. The contraption has 6 joints that allow it to wrap around a pipe. I thought it would be easy enough using parent constraints and moving each objects axis to the correct location but once it’s animated and I scrub through the objects glitch out and turn into a giant mess. What is the best method for animating this device? Any help would be appreciated.

    11631_flangecuff3dproject2.c4d.zip

    Trevor Navarre replied 8 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    August 29, 2017 at 5:19 pm

    it’s a lot easier to do FK – all the objects are children of the base object so they follow the parent like this

    11632_flangecuffparentedanimtrial.c4d.zip

  • Trevor Navarre

    August 29, 2017 at 6:18 pm

    AHHH! It didn’t click that nesting them would make them follow the hierarchy. Thank you SO much!????

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