-
Maya Scene exported to After Effects too small for Lights
I have an exported scene from maya with a handful of locators (nulls) and a camera. in after effects the nulls properly line up with my background plate. That part works.
I’m trying to add a volumetric light and flares in AE. The problem when I add lights is that my world scene in after effects is too small. After I parent a light to a null and get it in the proper size for the scene. It is too small, it isn’t visible.
Is there anyway to scale up the nulls and camera in after effects? or is there anyway to improve the export out of maya so it is larger in AE?
Thanks.
Attached is an image, the little red dots that almost look in the camera are all my nulls.
Who doesn’t fall, cannot rise.
