Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Maya “Film Back” Feature in Cinema4D?

  • Maya “Film Back” Feature in Cinema4D?

    Posted by Mark Walczak on November 18, 2009 at 2:59 pm

    Hi everyone,

    I was wondering if anyone knew whether or not a feature comparable to Maya’s “Film Back” camera feature is available in Cinema4D. Essentially, this allows you to expand your “canvas” without tweaking any FOV settings.

    My situation is this: I have a render prepped for SD, and would like to create an extra border of 100 pixels around my render (making my final output 920×740). I need the extra wiggle room for repo in post. I realize that I may be able to slide my camera back on Z, but think that this will lead to some lens distortion that I want to avoid. I essentially want my action in the middle of the frame to be pixel-for-pixel the same, with only an extra amount of resolution on the top and sides.

    Thoughts?

    Thanks in advance! This is truly the best forum out there!

    What makes you explode?
    http://www.explosivegraffix.com

    Adam Trachtenberg replied 14 years, 11 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    November 18, 2009 at 3:04 pm

    If you select your camera you’ll see an “aperture width” setting in the Attributes Manager. That’s what you’re after.

  • Mark Walczak

    November 18, 2009 at 3:20 pm

    I KNEW this was the best forum out there!

    That is exactly what I needed. Thanks, Adam!

    One more thing: do you know if there is a direct relationship between that number and an increase/decrease in resolution? For instance, if I doubled the default 36 to 72, and then double the output resolution of my render, will I render the same scale, etc. of a render done at 36?

    I think it does, but just wanted to make sure.

    Thanks!

    What makes you explode?
    http://www.explosivegraffix.com

  • Adam Trachtenberg

    November 18, 2009 at 7:54 pm

    Yes, I’m pretty sure there’s a 1:1 correspondence between aperture width and render resolution.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy