-
maya 2 AE – intermediate to advanced level question
Hey folks,
I have a shot composed in AE, with about 10 different layers. Each layer is staggered along the z axis. Now one of the layers had to be mucked with in maya, as well as a pretty intense camera move animated.
So we’ve gone about using the mocon script from 3dmation.com, to get the layer positions out into maya. no sweat. we’re using a generic 35mm preset on the AE camera, and paid particular attention to make sure the maya camera that Mocon script spit out, was using the same presets (also being careful about using millimeters and not the gawd awful AE pixel units).
Should state now that the above may be irrelevant to the problem, but thought would give a primer to the shot setup.
So what was now needed, was an object from maya, animated and rendered out with an alpha to be placed in the 3d AE scene. Here’s where the problem begins. Upon rendering the layer, and then exporting out maya camera data (baked et al), AE wigs out. The camera animation data seems to be entirely scaled to a different unit of measurement it seemed.
I’ve gone through tutorials ad nauseum, also through many posts. The closest thing I could come up with was to multiply/divide all maya units by 2.8346. This seems to work relatively well for transfers, but not rotations.
This seems like a rediculous problem, I’m assuming AE should be converting millimeters to pixelunits properly, and failing that, that converting them to 72dpi by way of a factor of 2.8346 should fix this.
I’m not mathematically inclined, so I may be missing something very simple here. Any suggestions?
I would be forever in debt for any help, this has been hanging over our heads for weeks now.
thanks in advance