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Activity Forums Maxon Cinema 4D Matte Shadow “Texture” – Cinema 4D problem

  • Matte Shadow “Texture” – Cinema 4D problem

    Posted by Janos Richter on June 23, 2015 at 9:19 pm

    Hey,
    i am a user from 3DS Max, but for a special project i needed to use C4D. I am finished with animating and lightning etc. an now i want to render. Its a 3Dtracked shot with minecraft cubes on the ground from a garage. I want the blocks to throw shadows to the ground. I created a plane as ground, but now i can’t find a way, to make this plane to an object which just recieves shadows and just the shadows are visible. This plugin “Shadow Catcher” doesnt worked for me, may because i used the Greyscalegurilla light kit?
    Can anyone help me?

    Janos Richter

    Adam Trachtenberg replied 11 years, 3 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    June 24, 2015 at 10:24 pm

    You could render a shadow pass and use an object buffer (in the compositing tag) to add the shadows in post. So you would use the object buffer pass as a luma matte to isolate the floor and multiply the shadow pass over that. Precompose that and multiply it over your background.

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