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Activity Forums Maxon Cinema 4D materials and uvs

  • materials and uvs

    Posted by Daniel Tegeland on February 20, 2011 at 10:03 pm

    Hi!

    I am evaluating Cinema for a potential switch from 3ds. Unfortunately I have reached the material editor.

    As I see it you can only have one texture tag per material. That is one UV set per material, not object.

    What if you have a complex uv set and want to mask of parts of it with a gradient. You can’t use the first uvs because that doesn’t project the gradient as you want. You need a second projection. How do you complete that or am I missing out.

    I have used Maya, XSI and max. Using unlimited uv sets as you want has never been a problem. It is a petty that Cinema seems to be far behind in this area when other part a light years ahead.

    If you have any input in this please assist.

    Brian Jones replied 15 years, 2 months ago 2 Members · 5 Replies
  • 5 Replies
  • Brian Jones

    February 21, 2011 at 1:42 am

    you can have more than one UVW Tag per object. Different materials (that have UVW Mapping set for their Projection) use the UWV tag that is closest on it’s right.

  • Daniel Tegeland

    February 21, 2011 at 7:05 am

    thanks. I see. Doesn’t help in this case though. I would like a separate projection for a mask (say a gradient in the alpha slot). Using this method you replace the current uv with the one next to it and you still only have one. Btw does Cinema support vertex maps?

  • Brian Jones

    February 21, 2011 at 8:29 pm

    You put as many textures on an object as you want and they can all have a different projection.

    Vertex maps, yes.

  • Daniel Tegeland

    February 22, 2011 at 9:53 pm

    I am guessing you mean, you can put as many material on an object as you want. That I know. Otherwise you lost me. My issue is I want one projection for the alpha(flat for instance), one for the spec(spherical) one for the color and so on. I can’t find any option for selecting different projection within the textures.

  • Brian Jones

    February 22, 2011 at 11:39 pm

    Projection for each material is in the Texture Tag not the texture itself (not counting 3d Noises etc)

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