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materials and uvs
Hi!
I am evaluating Cinema for a potential switch from 3ds. Unfortunately I have reached the material editor.
As I see it you can only have one texture tag per material. That is one UV set per material, not object.
What if you have a complex uv set and want to mask of parts of it with a gradient. You can’t use the first uvs because that doesn’t project the gradient as you want. You need a second projection. How do you complete that or am I missing out.
I have used Maya, XSI and max. Using unlimited uv sets as you want has never been a problem. It is a petty that Cinema seems to be far behind in this area when other part a light years ahead.
If you have any input in this please assist.