Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Material problem?

  • Material problem?

    Posted by Simon Huang on December 24, 2014 at 6:11 am

    Hi, in Cinema 4d i have added a texture to the model and i also want to add a material to it. But when i create a (yellow) material and drag it onto the model, it covers the entire model, hiding all of the texutres. How do i retain the textures just like in keyshot,so that both the material and texture are retained? If my problem is confusing, i will upload some pics.

    Thanks

    Adam Trachtenberg replied 11 years, 4 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    December 24, 2014 at 5:37 pm

    If you tick the “mix textures” box in the yellow material’s texture tag the yellow will be added to the underlying textures. If you want more control you can use the yellow material’s alpha channel.

  • Simon Huang

    January 5, 2015 at 2:26 am

    Thanks for your reply and sorry for my late reply. “Mix textures” is already turned on, but it doesn’t work. Loading a bitmap into the bump slot works abit.However, adding a vraylight and hdri environment eliminated part of the problem, which gives the metallic look. However, with the vraylight turned on, i can’t seem to render it in alpha channel.

    If it doesn’t work, i am willing to send my project 🙂

  • Adam Trachtenberg

    January 5, 2015 at 5:23 am

    Ah, you might have mentioned that you’re using VRay. If so you want to use the VRay advanced material.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy