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Material on the convex edges (like worn edges)
I’ve looked for this for a good long time, but I still haven’t found it: anyone know how to create a procedural material that adds worn edges on the corners of a model? Something like the opposite of ambient occlusion, which adds to obscured edges, this would add material to the edges that stick out most.
Arvin Bautista
Greasy Pig Studios
Los Angeles, CA
https://www.greasypigstudios.com