Matching a mesh to video
I have lots of videos of actors, they all need a mesh matching to them (easy, first frame sculpt) then that mesh needs animating as they move about. I have rigged the mesh but need to push and pull points aswell to make it all match perfectly. If i animate the rig, then try pla, that over rides the skin deformer. Is there any way/method to achieve this? that is, to use the skin deformer in conjuction with some sort of pla?
(the egg in the pic is just to hide face)
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