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Massive Render Strain and a Need to Fix That NOW.
Gentlemen- First time poster but desperate enough to come out of the cracks for any help I can get.
Unfortunately, there are so many variables here and I am under such a crunch that I’m not even sure if anyone can help without being here.
I am running After Effects CC on a brand new iMac. I am not a techie by a long shot, but I did know enough to click on my apple for these specs:
OS 10.8.5
34 GHz Intel Core 17
32 GB 1600 Mhz DDR3I am working on an enormous composition of 9800×2280 in a disastrous idea I came up with to realistically tie four screens together so that something can appear to move from one to the other in real time and space. I am designing virtual scenery for a large Christmas music program. The room has two HD IMAG screens that will be supplemented with two LED screens brought in for the event. The long stage screen is about sixty feet wide. The other is less narrow and hangs closer to the ceiling. Every year the story is the same- even if the project is finished, the long renders kill me and catch me off guard.
I haven’t slept in days and I’m sure that is not helping my productivity. I want to be able to deliver the video tomorrow for their dress rehearsal tomorrow night. I’m afraid to even let you in on the details, as I am sure I’m at high risk of being laughed out of this forum for being so careless.
Using particular,I have designed a series of colorful dancing water fountains similar to ones you might see at Disney’s California Adventure “World of Color”. I have about 225 fountains to control, so I quickly came to the conclusion that I would be better off rendering out individual fountains in Animation codec with alpha channels. I figured I could mix it up like a puzzle and add variety by changing colors. Unfortunately, in an effort to make sure I had fountains that could shoot from one screen to another, I ended up with some pretty huge files. Animation is already clunky, but all of them are at least 2280 high. Their widths vary from 2280 to maybe 6000.
I find that rendering out these huge files with color and glow added may take me another week, and that isn’t an exaggeration. On one particularly bad clip where almost all the fountains came on, three seconds took seventeen hours on our render computers. Sure, they are older computers- but not THAT old. One lesson learned- try not to use all the fountains at once!
All that said, is anyone willing to even touch this and throw out a suggestion to get the render time down and make this possible? I have seen this train wreck coming, but for some reason I kept telling myself that it was going to be different this time. Stubborn artist and eternal optimist.
Here is what I tried- ProRes green screen clip to substitute the larger Animation file. No difference. I also used Compressor to convert a file to ProRes with Alpha- which I had never even heard of before tonight. On a twenty frame render test it saved me only twenty seconds (13 min, 29 seconds vs 12 min, 41 seconds). I have even tried exporting single rows of alpha fountains at a time with hopes of reassembling the piece with nine large videos instead of hundreds of individual ones. Right now that still seems to be taking a long time. A one-minute segment of just the bottom screen (where all the action is) has been rendering for 45 hours and still claims to have sixteen hours left.
I WANT to try and scale my video clips in half, but that will mean having to re-size and distribute all 225 fountains and their effects. Not good during a crunch. I’ve also considered changing the size of the ginormous master composition, but that would most likely hurt the quality of the end product.
Thanks for anyone willing to throw out a suggestion!
Jim
Sleepless in Plano, Texas
