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Masks meeting edge line?
I have a BG Layer that I want to split to two layers, some of it in front of the Content Layer, and most of it behind the Content.
So I drew a mask on the BG Layer around the parts I want in front, and then I duplicated that layer with it’s mask, moved it behind the Content Layer, and inverted the mask.
This does what I want, but their is a thin line of antialiasing marking where my mask is.
How can I get rid of that?
I should point out that the BG Layer is at 50% transparency, so I cant just have the fg version of it overlap the bg version with out getting doubled up layers of transparency. Also my scene is significantly more complex than just these 2.5 layers that I have been talking about.
Thanks



with bg and alpha add
without bg and alpha add