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Mask corruption
I’ve been getting roto work from Silhouettefx contractors. They export roto shapes into an AE file as 100s of masks on a solid layer which I then import into a master AE file.
After import, some of the contractors’ mask layers cause problems, eg either crashing during rendering or inability to save the master file. Same result on different machines.
Maybe the Sfx shape export is buggy and AE masks descriptions are dinged in some subtle way. The Sfx forums are down but I’ve submitted a support ticket.
Any ideas? Can I identify problematic masks without having to delete them one at a time? Is there a workflow or utility that repairs mask integrity? COW gods, I beseech thee.
ae 11.0.4.2
osx 10.8.5
MacBook Pro 2.2 GHz Intel Core i7
iMac 3.1 Ghz Intel Core i5