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Mask bleeding beyond boundaries
I’m working with a logo animation that I’m using Shatter to create a 3D look to some text, and masking portions so that they appear as I want them to. However, the masks on the layers with ‘Shatter’ applied have pieces that are showing even though my mask has them contained (and feather and expansion are both at zero). I’ve gone through shatter’s settings to see if it was something there, but no setting has affected the areas that are bleeding at all. Any ideas on how to fix this bleeding?
For the record I’m not actually shatterizing anything, just using it to get the easy 3D effect, so there’s no animation happening with shatter at all.
