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Activity Forums Maxon Cinema 4D Mapping project

  • Mapping project

    Posted by Jeremy Rowell on March 18, 2011 at 5:21 pm

    I’m a basic user, and most of C4D is above my brain power!
    I’m trying to create a basic 3d California.

    I created a shape of California in Illustrator. Brought that shape in C4D and added extrude Nurbs to it. I created a material and added a Sat. map of California to it. Drug that material to my Extrude nurb. Lined everything up using the texture tag properties (offset & length x,y) Looks ok.
    now when I move my extrude nurb, the map doesn’t move and gets distorted.

    What’s the correct way to do this?

    Also, How can I give the mountains and valleys more of a 3d look?

    Jeremy Rowell replied 15 years, 1 month ago 2 Members · 3 Replies
  • 3 Replies
  • Jeremy Rowell

    March 18, 2011 at 5:54 pm

    And to expand a bit, the material tag property is set to: Projection=front
    I think that may be where I’m going wrong. When I set that to UVW mapping, it squeezes the material down and only puts it on the edges.

  • Adam Trachtenberg

    March 18, 2011 at 6:05 pm

    Yeah, frontal mapping won’t work with a moving object. You should probably use flat mapping. Then use the texture axis tool to rotate/move/scale the texture so it covers your object properly. If you use any deformers on the object you’ll also have to put a stick texture tag on the object to keep the texture from slipping.

  • Jeremy Rowell

    March 18, 2011 at 7:10 pm

    That worked, Thanks!

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