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Activity Forums Maxon Cinema 4D Mapping a path on a terrian

  • Mapping a path on a terrian

    Posted by Bryan Richards on November 30, 2005 at 9:09 pm

    Previously i asked how to make a terrain from a dxf in cinema like 3dsmax.. answer = not possible

    well got around it by creating an .obj file, cinema likes that bad boy
    so now got the entire Tyne and Wear in 3d (yes, big)

    NOW I WANT TO PUT SOME PATHS ON. WHAT IS THE BEST WAY?

    i know about the selection tag, but as you can only apply that to squares you get a zig zaggy edge. secondly my polyline arrangements have all triangulated do to the difficult imports. Poly lines = contors

    maybe i could use the Mocca function. if so how do i creat the shape
    (flat long path, 0 thickness or 1mm)to drape over the terrain?

    Or if you have a better idea. feed me with knowledge. thanks

    Bryan Richards replied 20 years, 5 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adamt

    December 1, 2005 at 5:11 am

    I’m not sure what you mean about your polylines being triangulated; how can a line have triangles?

    Anyway, for the paths, I would draw splines from the top viewport and project them onto the terrain (structure>edit spline>project). Then you can loft or extrude the splines.

  • Bryan Richards

    December 1, 2005 at 1:16 pm

    thanks again, love the response times!!

    works a treat

    just to clarrify what i meant by triangulating:

    i think its just the way the wire mesh tries to formulate the solid terrain from the polylines. They look like they are made up of triangles where a poly line curves. not important but thought id just try and explain..

    cheers again Adam

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