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Making translucent cubes more easily in Motion 3?
I am playing with a sort of bar graph theme in Motion 3, where the bar graphs turn out to be 3-d and the active camera POV will orbit these, then fly down into the space between the two bars in the chart, not unlike a lightcycle scene from Tron. What the heck, I’m feeling nostalgic.
Anyhow, I have a little practice in Lightwave, so thinking in 3d is not competely alien, and not finding quite the tool I needed, I just imported a gradient tif file, duplicated it four times, and used the rotation, scaling, and xyz controls to assemble a cube and then grouped it all together so I can manipulate it like one single solid. This is working okay for me right now, but I was wondering if there’s a faster or better way. For one thing, changing dimensions of the built cube/thick bar can get a little tricky.
If it turns out M3 has a really easy cube-making tool I just didn’t notice, I’m going to have to spend an hour on the game grid dodging grid bugs:-)