-
Making Snow Fall – TP Dynamics (project file attached)
Hi All,
I’ve watched a variety of tutorials on TP and know how to generate particles at the speed and frequency I require, but how do i add a noise characteristic to each individual flake so that they fall with air resistance? (Ie: think how a feather falls)
Here is my ToDo list that i am unsure of:
– flakes ‘flutter’ down. (noise? turbulence?)
– flakes fade in/out as are born/die
– using Particle Groups to create more than one flake typeThanks!
(I am working in 11.5 but have R12 installed as well)
