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Making rain effect with particles with each droplets beign different assets?
Hello,
I’m trying to make a sequence where there’s falling blocks, falling like rain and piles up, like a tetris game kinda. I am trying to figure if this is possible with world particles or even Particler. The trick is each blocks use different graphics assets. I have like a dozen of different ‘droplets’ that each particles could randomly be.
Is that possible?
thx.