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Making Particles Stick on Ground
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Mark Walczak
July 29, 2009 at 11:01 pmHi everyone,
I was wondering if there was a way to make particles land and stick on a “ground.” I am trying to use a deflector object in order to give the particles something to interact with when falling, however, they continue at a constant velocity once they land – i.e., they don’t stick to the ground. Is there a way to do this with the standard particle emitter, or do I have to trudge through the Thinking Particles manual?
Any and all help is greatly appreciated!
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Adam Trachtenberg
July 30, 2009 at 10:27 pmYou should be able to get a pretty good result with a Friction object. Set the strength to a high value — like 1000, and then use falloff to determine where the particles will stick. You can make them stick to an object by setting falloff to “source” and dragging a polygon object into the source link.
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