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  • Making Particles Stick on Ground

    Posted by Mark Walczak on July 29, 2009 at 11:01 pm

    Hi everyone,

    I was wondering if there was a way to make particles land and stick on a “ground.” I am trying to use a deflector object in order to give the particles something to interact with when falling, however, they continue at a constant velocity once they land – i.e., they don’t stick to the ground. Is there a way to do this with the standard particle emitter, or do I have to trudge through the Thinking Particles manual?

    Any and all help is greatly appreciated!

    What makes you explode?

    Adam Trachtenberg replied 14 years, 11 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    July 30, 2009 at 10:27 pm

    You should be able to get a pretty good result with a Friction object. Set the strength to a high value — like 1000, and then use falloff to determine where the particles will stick. You can make them stick to an object by setting falloff to “source” and dragging a polygon object into the source link.

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