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Making layer oblivious to lighting
I have a 3D scene with a number of lights (spot and point).
In that scene I have one layer that I want to appear to be “glowing” on its own accord. To do that, I want it to ignore all the environment’s lights (because a glowing object creates its own light and is impervious to outside lighting).
I’m not understanding how to do this, because when I set the layer’s Accepts Lights property to Off, the layer appears completely black. When I set it to On, it becomes shaded and affected by Light layers (which I don’t want).
I’m sorry if this is a bit ambiguous, but I’m happy to follow up with more details if they’re needed.
Thank you!