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Activity Forums Adobe After Effects Making falling snow stick with trapcode particular

  • Kevin Camp

    December 1, 2011 at 6:35 pm

    particular (at least as of v1.5, the version i have) would have some trouble doing this.

    you can set up two 3d layers to be floor and wall layers, and you can make particles stick to those, but the layers have no z-depth.

    you can rotate the layers so the x-axis is pointed upwards (or towards the particle emitter), but they are just flat layers, they wouldn’t bend to form the head or shoulders of a person… so i would imagine that would be an issue for what you are tying to do.

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Walter Soyka

    December 1, 2011 at 8:28 pm

    DigiEffects SnowStorm has a pile-up feature that can be driven by a layer’s alpha channel.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Kevin Carlson

    December 1, 2011 at 9:28 pm

    Thanks Kevin–so you’re saying the layers must be a plane–but can be at whatever angle, right? That’s what I was afraid of…

    Thanks to Walter too. I heard DE could do that, but unfortunately we only have that on PC which is not in commission right now…

    I just figured surely particular would be able to do anything particle playground could!

  • Walter Soyka

    December 1, 2011 at 9:39 pm

    Got Boris? BCC Snow has a stick-to-layer feature driven by alpha, too.

    Depending on how you actually need the snow to pile up, you might be able to cheat in Particular with a layer emitter and time-reversal.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

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