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Activity Forums Maxon Cinema 4D Making an object (with splines) editable

  • Making an object (with splines) editable

    Posted by Daniel Gómez on May 27, 2013 at 12:00 am

    Hello everyone!

    When I’m working with splines and then I use Extrude NURBS, Loft NURBS or whatever in order to make geometry with splines, I get the main object and, separately, its two caps.

    https://images.creativecow.net/251114/dudac4d2.jpg

    I would like to know how I can set the two caps in the main object, to turn everything into a single object, without afecting its original geometry. I’ve tried using the “Connector” tool, but I’m not getting a good result with it.

    Sorry for my english and thank you very much for your help 🙂

    Daniel Gómez replied 13 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    May 27, 2013 at 3:52 am

    Connect puts all the parts into the same object but does not ‘join’ them (because there are times when that’s a good thing) select all the points of your Connected object and run Optimize, that should join the parts together into one continuous piece.

  • Daniel Gómez

    May 28, 2013 at 11:16 am

    Thank you very much for answering, Brian

    I’ve done what you said, and even though I got just one piece, I’m having the same problems with the shape of the object. You can see it in this picture, at the bottom of the bottle:

    So, is there any way to join the object and its caps together and keep the original geometry untouched?

    Thanks again! 🙂

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