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making a planet orbit using position keyframes
Ok, so I’ve got a solar system looking comp, with a planet orbiting the sun. But, I’m using a null object to create the orbit, then I have the planet auto-orient to the camera so that it looks like it is always 3D. The problem is, I really need to create the orbit by using position keyframes, not a null object.
The reason is that I’m going to parent the position keyframes of a particle generator’s emitter so that the planet has a tail (like a comet) as it orbits the earth. I can’t get the tail to follow along the path of the planet because of the null object. If I could just make a circular path in 3D space so that the position of the planet is orbiting instead of the rotation of the parent null object, then I can parent the emitter position (of CC particle World)to follow the position of the orbit path. Does that make sense?