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Activity Forums Maxon Cinema 4D Making a 2d NHL Logo into a 3d Model

  • Making a 2d NHL Logo into a 3d Model

    Posted by Josh Dooling on May 4, 2013 at 2:24 am

    Hey so i’m really new to Cinema 4D. And currently I am trying to make a 3D model of This Image and I’m really not sure what to do. The only thing I could find online was to trace the outside of the logo in photoshop and make it an .ai file and then import it into cinema4D. But now how do I add the actually logo into the outline of the 3d model. This is what my Cinema workplace looks like.

    https://gyazo.com/cec1c42eb1378301898edb533b0043b2

    Thanks for any help!

    Josh Dooling replied 13 years ago 2 Members · 5 Replies
  • 5 Replies
  • Brian Jones

    May 4, 2013 at 3:15 am

    import the svg file here https://en.wikipedia.org/wiki/File:Calgary_Flames_Logo.svg in to Illustrator – export to an ai file and use those splines.

  • Josh Dooling

    May 4, 2013 at 6:52 am

    Alright so i did that, and it gives me the 3d model. But how exactly do I add the image of the logo into it? Im really new to cinema4D and Im not quite sure how to do things like that. any help would be greatly appreciated!

  • Brian Jones

    May 4, 2013 at 7:22 pm

    depends on what you want for the look – you can just put the image in a texture (color channel) and apply that with Flat mapping – for that you only need the outside spline
    or you can use all the splines and do different extrudes for each color – then you don’t need the image at all

  • Brian Jones

    May 4, 2013 at 7:27 pm

    example file 5946_logotest.zip

  • Josh Dooling

    May 4, 2013 at 8:58 pm

    Oh! That makes alot of sense! Thank you so much for your help!!

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