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Activity Forums Apple Final Cut Pro Legacy Major Bug in Motion 3.02

  • Major Bug in Motion 3.02

    Posted by Collin Alexander on January 11, 2008 at 5:48 am

    I’m convinced it’s not me. Motion has a major defect. Paint and Particle emitters do not exist correctly in the 3D environment. They will appear either in front of or behind other objects depending on layer order, not depending on where they are in 3D space.

    Here are 2 test clips. A video with a red blob. Neither the video nor the blob move in either clip, only the camera moves. The difference is the layer order. If the video is on the top layer, it will appear to be in front. If the video is on the bottom layer, it will appear to be behind.

    If someone can make particle emitters and/or paint exist correctly in 3 dimensions in Motion, there would be a paying job in it for you. Leave an email address. Thank you all for your help so far, but I sincerely believe this is a major bug.

    Gary Alan replied 18 years, 3 months ago 3 Members · 6 Replies
  • 6 Replies
  • Gary Alan

    January 11, 2008 at 2:23 pm

    Did you tell the emitter to be 3D in its inspector menu? Works here for me. Now how much does this job pay? 🙂

    Gary

  • Collin Alexander

    January 11, 2008 at 3:24 pm

    Yes, the particle emitter was 3D. I don’t find a check box to make paint 3D. It appears that paint styles are just 2D or 3D and that’s how they are. Maybe I missed it.

    Pay is negotiable. It’s a 22 minute sequence. I can do all the keyframing, I would just need it rendered correctly.

    First I’d want some evidence it works. I’m skeptical at this point. Can you please post a simple example like the one I did?

  • Gary Alan

    January 11, 2008 at 3:46 pm

    I was kidding about the pay. I charge too much after 30 years of experience. I told you what you might need to do. Did you try it? Also look in the manual and see what it says about emitters and 3D. There is an obviuos chapter on the left side list in the manual for Working with Particles and if you take a few seconds to look through the list in that chapter you will see Modifying Emitter Properties. The rest is up to you which will only make your services valuable to your clients. 🙂

    Gary

  • James Sullivan

    January 11, 2008 at 4:57 pm

    There is a magic checkbox for the emitter. Check out the free samples at ripple training for there dive deeper Motion DVD. It shows you where it is.

    James

  • Collin Alexander

    January 12, 2008 at 1:10 am

    Yes, Gary, I had already been doing the things you suggested.

    As it turns out, (in my opinion) the bug in Motion is as follows:

    Particle emitters will behave correctly in the 3D environment, so long as the emitter itself is only 2D. 3D emitters behave incorrectly. 3D emitters show/disappear according to layer order, not according to position in 3D space.

    Paint behaves as follows:

    If “fill” is checked, paint behaves correctly in 3D, but is itself only a 2D object.

    Checking “outline” automatically unchecks “fill”. Brush types “image” and “airbrush” behave incorrectly, just as do 3D emitters. Brush type “solid” behaves correctly.

    I would be happy, even ecstatic to be proven wrong, and to find the “magic checkbox”.

    Gary, I’d be happy to pay your usual outrageous fee. Let me know what it is. You in LA by chance?

    Perhaps you can create a quick demo of a 3D particle emitter behaving correctly in 3D. Cuz, I’m skeptical. I don’t believe it.

  • Gary Alan

    January 12, 2008 at 1:35 am

    Hello Collin,

    I just got home from work and saw your reply. I tried it again and I see what you mean. It does appear to be backwards from what we think it sould do from what Apple says about 3d position in z space and not layer order. I did a quick test on my first reply and I should have spent more time on exploring your issue.

    I am not really an expert on Motion. I am forcing myself into using it more to develop a better workflow routine with FCP and Motion. I come from AE, Boris, Fusion and Combustion.

    The checkbox is not magic. It is just a 2d/3d checkbox in the inspector emitter tab. I saw this in a video tutorial when motion 3 came out. I was in LA, but I took an offer to come work with a company out east. All the COW people should be able to help you on this.

    edit-checkout Motion 3 at MacBreak: Manipulating Objects in 3D.
    https://www.applemotion.net/files/da7615d0f5848ea0ab8620cfb257bd94-82.html

    also MacBreak 88: Mixing 2D and 3D Assets in Motion.

    and, the tutorial I was talking about earlier is actually MacBreak 74: Studio Motion 3 in 3D. At the end he gets into Particles and he actually does call it the magic checkbox. 🙂

    Best regards,
    Gary

    Mac Pro 3Ghz Intel Dual Duo, 6GB RAM, 30″ ACD
    MacBook Pro 17″
    Sony XDCAM EX with a Sachtler Tripod System

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