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MacTel CS3 Problems.
Posted by Todd Jaspers on April 1, 2008 at 8:57 pmI was wondering who is having problems with AE CS3 on MACTEL. I am running a brand new 10.5.2 8 core Intel Mac with 8 gigs of Ram and AE CS3 is so so slow?
It freezes a lot and it forces me to force quit, and when I start doing complicated graphics it flat out crashes.
My theory is that Adobe hates Apple and its not omptimized for multicore multi-threading. Anyone hating CS3 on Mactel. I sure do. Adobe Blow..
MacPro 8 core. 2.8Ghz 800mhz bus.
NVIDIA 8800 512mb ram.
8 gigs Ram.
10.5.2 all the updates.
AE CS 3 8.0.2Scott Robert replied 17 years, 8 months ago 8 Members · 27 Replies -
27 Replies
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Miklos Philips
April 1, 2008 at 9:32 pmI have a Quad Core Pro Mac with 7 GB of Ram. This used to happen to me too until I played with the memory settings in AE Prefs and got it tweaked to a point where its rock solid. Maximum Memory Usage at 75%; Maximum RAM Cache Size : 70%; Enable Disc Cache and set “Maximum Disk Cache Size to “500 MB” ; also press the “Clean Database and Cache” button on the bottom to do just that…
Also try enabling/ disabling Open GL. I recommend the same for you. That might help.………………………….
Point Zero Pictures
<https://www.pointzeropictures.com> -
Todd Jaspers
April 1, 2008 at 9:54 pmThanks Miklos,
I will play with the memory settings, what about Open GL? I have tried all the settings and haven’t noticed any difference as to when it does and doesn’t crash. I have a NVIDIA 8800 for mac shouldn’t I have OpenGL enabled? Interactive or Always On?
BTW. I do get this error All the time..
“After Effects error: AE_OpenGL: Failed to render fragment.
( 5065 :: 0 )”
What is that from?
Thanks.
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Darby Edelen
April 1, 2008 at 10:25 pm[Todd Jaspers] “Anyone hating CS3 on Mactel. I sure do. Adobe Blow.. “
We have 3 people running AE CS3 on Mac Pros here at the office. One of them is an 8-core and the other 2 are 4-core. Nobody experiences the issues you mentioned above.
Can you give more information on your settings in AE? Memory & Cache? Make sure you’re not running under Rosetta (get info on the AE app in the Finder)?
Darby Edelen
Designer
Left Coast Digital
Santa Cruz, CA -
Darby Edelen
April 1, 2008 at 10:49 pm[Todd Jaspers] “I have a NVIDIA 8800 for mac shouldn’t I have OpenGL enabled? Interactive or Always On? “
I don’t recommend using any implementation of OpenGL in AE. I use Adaptive Resolution for my interactive previews.
Darby Edelen
Designer
Left Coast Digital
Santa Cruz, CA -
Brian Charles
April 1, 2008 at 10:51 pmI’m running CS3 on a MacPro (2008) with the nVidia 8800 GT and 10GB of RAM.Mostly without problems. I’ve been working for weeks without a crash.
OpenGL should be off, its not well implemented anyway. Check your multiprocessor settings. I’ve edited my prefs to allow only 4 cores to be used.
Do you have any legacy plug-ins that may run under Rosetta? Toss them out if you do.
Run the recent firmware update for the MacPro.
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Todd Jaspers
April 1, 2008 at 11:53 pmHey thanks for all your help. I have another major prob. Everytime I bring in a Quicktime and clip it in a comp, NO RETIMING or anything, it keeps adding extra frames. Like every 3 seconds, I get a frame repeated twice. I am pulling my hair out trying to figure this out. Obviously in other programs, like SHAKE these quicktimes don’t have the extra frames, only in AE.
What is going on? Everything is set for frames in AE and all my footage and comps are 23.98. Is this a bug? Or my settings…
dang this is lame..
-T
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Darby Edelen
April 2, 2008 at 12:06 am[Todd Jaspers] “What is going on? Everything is set for frames in AE and all my footage and comps are 23.98. Is this a bug? Or my settings… “
It would be helpful to know whether these files are already 23.976, or if you’re removing pulldown in AE. Also, what codec are you using? The more information you can provide the more likely we’ll be able to offer a suggestion.
Darby Edelen
Designer
Left Coast Digital
Santa Cruz, CA -
Todd Jaspers
April 2, 2008 at 12:21 amThese are all rendered at 23.98 from another AE Station running 6.5, they are rendered to Quicktime PNG+ at 23.98, all the comps on all AE Stations in our studio and all rendering is done only at 23.98. Those quicktimes when checked in APPLE SHAKE, do not have the extra frames. Only in After Effects.
No pull down adde or removed, just putting it into a 23.98 comp. I am just clipping the heads and tails of these quicktime files and re-rendering to TAGRA sequence and gettting extra frames.
It is something that is just happening in AE, if I open the quicktime file from the AE file folder and it opens it in the standalone quicktime program, the extra frame is not there, but as soon as I hold option key and open the same exact quicktime in the AE window it will start adding the extra frames when I frame through it..
Everything is 23.98 across the board. Quicktime, Interp, Comps, but my renders all have extra frames..
-T
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Darby Edelen
April 2, 2008 at 3:35 pmThe codec you’re using and the workflow sound good, so I’m not quite sure what might be going wrong. I can do a good job guessing though! Perhaps it is a frame rate mismatch somewhere, do you get regularly repeating frames and are they always the same frames?
Darby Edelen
Designer
Left Coast Digital
Santa Cruz, CA -
Kevin Camp
April 2, 2008 at 3:42 pm24p is actually 23.976fps…. in ae if you are working in 24p, use 23.976fps for the comp and render settings. for some reason many nle’s (and apple products) round it (in name only) to 23.98fps, but they are actually 23.976fps.
you may want to check the interpret footage settings (select the clip, then choose file>interpret footage>main) for the clips you are having problems with and make sure that they are interpreted as 23.976.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW
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