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Activity Forums Creative Community Conversations macbook air and fcpx- the new portable edit suite

  • Chris Harlan

    September 27, 2011 at 11:47 pm

    [Jeremy Garchow] “This is how I envision the Index eventually being able to work. “

    The index is kind of a cool thing. At least the idea of it. I haven’t played with it yet enough to know how I’d currently rate it. But of all the new thoughts in FCP X it is probably the thing I find most interesting.

  • Gary Huff

    September 28, 2011 at 12:03 am

    [Jeremy Garchow]When going back to FCP7 from FCPX, everything is way more slow, more mechanical, and more importantly, less creative. That is important to me, maybe it isn’t to other people.

    I don’t disagree with you on this though. FCP7 is not a modern NLE. I’m primarily a Premier editor (though I have no problems rooting around in FCP7) and that’s what I’m comparing FCPX to. And I’ve gone back and forth with each and I’m so much faster in Premiere CS5.5.

  • Bill Davis

    September 28, 2011 at 12:21 am

    Following the meme of the Edison riff on knowing a thousand ways NOT to make a lightbulb?

    We’ll likely never know if the iPhone, and iPad could have come out of a shop where everyone was focused on building incremental revisions of “standards” rather than a culture of “try something different and we’ll see what sticks.”

    But I don’t think Apple’s patent portfolio came about by accident, Tim.

    Just sayin.

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • Jeremy Garchow

    September 28, 2011 at 1:13 am

    [Herb Sevush] “The problem with roles is I never know which part will remain sync dialogue and which will end up as VO plus EFX. “

    Well, I can’t tell you what’s best for you. I think we have different definitions of VO. That’s cool. I guess I dont see at as constantly changing. FCPX does not take away the duty of the edit. I guess I can’t explain well enough for people who haven’t tried it to understand. Sorry. For me, as the edit gets more complicated, it’s easier and faster. It’s my opinion, obviously.

    [Herb Sevush] “Which is easier, constantly changing roles after I move the clips, or just moving the clips?”

    You tell me, you’ve tried it, right?

  • Jeremy Garchow

    September 28, 2011 at 1:15 am

    [Gary Huff] “And I’ve gone back and forth with each and I’m so much faster in Premiere CS5.5.”

    This does not surprise me at all. FCPX is different.

    Are you faster in Premiere than Smoke?

  • Tim Wilson

    September 28, 2011 at 1:18 am

    [Bill Davis] “But I don’t think Apple’s patent portfolio came about by accident, Tim.”

    Of course not. My point just that plenty of it is annoying to the point of uselessness, and that there are a lot more dead ends than most people remember. As Walter Soyka observes, home run hitters strike out more often than batters who stroke for average. A series of wobbly steps after a long run of good ones is nothing more than a regression to the mean.

    For the record, I don’t think that their FCPX release strategy is one of the wobbly steps. I think that they got it exactly right, including the immediate EOL’ing of the old software.

    That’s how I’da done it. Of course, I’m pretty annoying myself.

  • Jeremy Garchow

    September 28, 2011 at 2:09 am

    [Chris Harlan] “But of all the new thoughts in FCP X it is probably the thing I find most interesting.”

    I agree. To me, it is the very hub of what FCPX is about, or the foundation from which all things in the timeline stem. Obviously, I am excited about it. In my mind, it’s an interesting differentiator.

  • Gary Huff

    September 28, 2011 at 2:22 am

    [Jeremy Garchow]Are you faster in Premiere than Smoke?

    I don’t use Smoke. But going to After Effects isn’t difficult. Even when I was first one FCP7 it wasn’t that much of a difference. But FCPX irritates me every time I’m in it. For me, it’s one step forward and two steps back.

  • Jeremy Garchow

    September 28, 2011 at 2:37 am

    [Gary Huff] “Even when I was first one FCP7 it wasn’t that much of a difference.”

    Yes, the key framing is similar across all 3 apps, as well as the tabbed design, that’s about it across all three of them together. I’d be curious to see how you felt with something that’s completely different. My guess is you aren’t as fast at first.

    [Gary Huff] “For me, it’s one step forward and two steps back.”

    I have to ask, man and I seriously mean this with all due respect. Why do you waste your time around here if there’s seeming nothing for you?

  • Chris Harlan

    September 28, 2011 at 3:15 am

    [Walter Soyka] “[Gerald Baria] “At the end of the day, editing is just cutting and splicing stuff together. As hard as a lot of you make it seem, that’s just what it is… A cut is just a cut. A graphics artists job is much more taxing/demanding. An animator, even more!”

    Gerald, was this piece of reductio ad absurdum supposed to be tongue-in-cheek?

    If an editor just cuts and splices stuff together, then a graphics artist just rearranges elements in 2D space, and an animator just makes stuff move. It’s all just clicking buttons on a computer, right?

    All these disciplines require a mix of creative and technical thinking, and they all require a lot of skill and thought to do well. I say this as an editor who has transitioned into design and animation.”

    Tall words, huh?

    Gerald, maybe you ought to point people to some of your stuff so we can all see just how easy editing is.

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