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M100 HD FastFX render freeze
Posted by Wayne Abler on October 20, 2005 at 9:43 pmRecently I
Floh Peters replied 20 years, 4 months ago 3 Members · 4 Replies -
4 Replies
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Lawrence Marshall
October 21, 2005 at 1:12 pmCan’t help you on that one, but I have a similar problem. When exporting a M100 HD timeline by reference or self-contained (e.g – to take the timeline into an MPEG encoding program), some rendering is necessary. My FastFX dissolves play just fine in real time, but when rendered the dissolve “clips” at the end… instead of a complete ramp through the dissolve, it gets about 95% through and then just clips hard into the incoming scene. I’ve tested this over and over… looks like 2-3 frames are clipped off the tail end of the dissolve (the outgoing scene dissolving down into the incoming scene). *All* the time. And, as usual, when I contacted Tech Support, “we’ve never heard of this one…” But it is clearly there, and I can demonstrate it repeatedly. Problem is I can’t seem to fix it, so I’m stuck with this clipped dissolve effect any time I do an export…
Larry M
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Floh Peters
October 21, 2005 at 1:17 pm[Lawrence Marshall] “I’ve tested this over and over… looks like 2-3 frames are clipped off the tail end of the dissolve (the outgoing scene dissolving down into the incoming scene). *All* the time”
This is a known bug, and I think it will be fixed in the next version. Realtime FX are okay, but there is a problem in the rendering algorythm.
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Wayne Abler
October 21, 2005 at 3:33 pmI thought my eyes were playing tircks on me but I noticed the same thing. And it is repeatable. Guess I’ll have to avoid rendering FastFX whenever possible.
Thanks
Wayne
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Floh Peters
December 31, 2005 at 10:18 am[Lawrence Marshall] “My FastFX dissolves play just fine in real time, but when rendered the dissolve “clips” at the end… instead of a complete ramp through the dissolve, it gets about 95% through and then just clips hard into the incoming scene. I’ve tested this over and over… looks like 2-3 frames are clipped off the tail end of the dissolve (the outgoing scene dissolving down into the incoming scene). *All* the time.”
This bug has been fixed in the 10.1.3 update.
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