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luminance of a material does not light close pyrocluster clouds
Hi guys
I am new to this forum, so I say hi to all! Got stuck with c4d problem ..
background: want to make cloud of pyroclusters, a lightning strike originates out of the cloud. the strike has a yellow material with luminance 500%
it lights the ground where it strikes but not the pyroclusters cloud …
Global illumination is on
it works to light the pyroclusterclouds with ordinary lights in c4dI have tried: different rendersettings, many different pyrocluster settings(like luminance), ….
here is a test scene that demonstrates the problem. the material on the sphere should shed light on the clouds, but does not
Can someone help me with this problem?
Thanks in advancehelmut


