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Activity Forums Maxon Cinema 4D luminance of a material does not light close pyrocluster clouds

  • luminance of a material does not light close pyrocluster clouds

    Posted by Helmut Ringl on February 8, 2016 at 11:07 pm

    Hi guys

    I am new to this forum, so I say hi to all! Got stuck with c4d problem ..

    background: want to make cloud of pyroclusters, a lightning strike originates out of the cloud. the strike has a yellow material with luminance 500%
    it lights the ground where it strikes but not the pyroclusters cloud …
    Global illumination is on
    it works to light the pyroclusterclouds with ordinary lights in c4d

    I have tried: different rendersettings, many different pyrocluster settings(like luminance), ….

    here is a test scene that demonstrates the problem. the material on the sphere should shed light on the clouds, but does not

    9765_pyrocluster.c4d.zip

    Can someone help me with this problem?
    Thanks in advance

    helmut

    Helmut Ringl replied 10 years, 6 months ago 2 Members · 6 Replies
  • 6 Replies
  • Adam Trachtenberg

    February 9, 2016 at 5:30 pm

    Pyrocluster doesn’t seem to support GI. I think you’ll have to fake it with a colored light if you want to go with Pyro. You’ll also have to enable scene illumination in the Pyro material.

  • Helmut Ringl

    February 9, 2016 at 9:59 pm

    Hi Adam

    thanks! I hoped that there is a way ..

    here is the desired image(without illumination of the cloud)

    I dont have to stay with pyrocluster for the cloud, is there another reasonable way?

    the fake light works, but I want to make an animation with several ozillating strikes, so it would be complicated.

    I tried to put an reflector beneath the cloud, but this does not work either

    helmut

  • Adam Trachtenberg

    February 9, 2016 at 11:19 pm

    The only way I know of is to animate a light or lights to get the effect. Shouldn’t be that difficult. Use colored lights with Inverse Square falloff.

  • Helmut Ringl

    February 10, 2016 at 11:15 am

    Adam, I followed your suggestion

    it works, thanks!!
    although i limited the lights to the start and endpoint of the lightning, intersections with the clouds are not illuminated . to do this, I would have to modifiy the phyton skript and add lights along the spline, which would cost too much time for now

    here is the result, still very basic but a start

    helmut

  • Helmut Ringl

    February 11, 2016 at 1:18 pm

    one last time 😉

    would it be possible with a different renderer?
    maybe furryball?

    helmut

  • Helmut Ringl

    February 15, 2016 at 10:28 am

    so …

    furryball and octane did not render the pyrocluster at all …
    maybe my fault, did not spend much time with it

    I got a solution:

    I converted the phytonskript bolt to a single polgyon object
    assigned an area light with inverse square falloff
    two hours fine tuning

    you dont even need GI for it

    helmut

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