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Activity Forums Maxon Cinema 4D Lumas Anisotropy sliding

  • Lumas Anisotropy sliding

    Posted by Eric Sanderson on April 1, 2011 at 3:03 pm

    So my head is about to explode from frustration trying to solve this and im out of time. The brushed radial pattern on my object is sliding all over the place as the object moves and rotates. The animation is done on the top null of that hierarchy. The attached image is my end of the road, dont know what else to try. I first had the texture on that top null, and i wasnt suprised in the sliding because i remember having that problem before, so i just keep hacking away at it until im left with simply my polygon object being the letter and the shader on that, i even through a stick texture tag on it with no luck. Of all the advanced stuff i know in C4D its driving me crazy not being able to fix what seems shouldnt be a problem at all. can someone help me?!

    the texture is set to UVMapping.

    oh and also would like to add i tried making a new shader with a simple gradient on it and replaced the luma shader and it stuck just fine, so that seems to tell me its some problem with the Luma effect.

    Brian Jones replied 15 years, 1 month ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    April 2, 2011 at 4:29 pm

    anisotropy is supposed to slide as the angle between the light and the object it’s on changes or is this something different?

  • Eric Sanderson

    April 4, 2011 at 1:59 pm

    i know that line of light is supposed to change upon angle, but im using “Radial Pattern Auto Planar” to get those overlapped circles look, and i thought those shapes are supposed to stay in place, and just the light on them changes.

  • Brian Jones

    April 4, 2011 at 3:28 pm

    the pattern doesn’t slide usually.. can you post it?

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